using UnityEngine; public sealed class TransformProbe : MonoBehaviour { private void Start() { LogCoordinates(); } [ContextMenu("Log Coordinates")] public void LogCoordinates() { Debug.Log("Local: " + transform.localPosition + ", World: " + transform.position, this); if (transform.parent != null) Debug.Log("Converted: " + transform.parent.TransformPoint(transform.localPosition), this); } }